Saturday 27 August 2016

GDevelop - How To Make a Simple Jump Pressure Control (or something like that)

This is how I made player jumping control to my game. So idea is that when you press jumping button fast, player only jump little and when you keep the button pressed, player jumps higher.
I know there is many ways to make this work, but this is just one example. Download example HERE!
You have to make higher jump to reach higher platform.

Events.

Thursday 25 August 2016

New Game Under Development!

Here's some screenshots from the game I'm making:





Next week I can upload some video footage of this game (Yay! New pc!)

GDevelop - How To Make a Simple Endless Runner (Small example)

This is just an example and it show some idea how endless runner can work. I am hurry making my new game so I am sorry about this small example about this theme. Download it HERE!

Tuesday 9 August 2016

GDevelop - How To Make a Simple Menu And "Cutscene"

This is Tutorial how to make simple menu where you can select "Play" and "Quit". Also there is little demonstration how to make simple text based cutscene. You can download Tutorial HERE or follow there pictures I show you.

This is the set up
First make these events. After this, you can move that red selector up and down and see how texts change colors.
Event 1 set "selector" y position same "height" as text "play".
In events 2 and 3 you can see that when selector is in that position, "Play" text change color to red and "Quit" to white (default color). And sub event that when you press up or down, selector change it's y position.
Here you an see where to find these position actions.
And how to change the text color.
Now we add some events and sub events.
Variable "Play" is there to define when you can move the selector up and down and to detect did you press "Play" or "Quit".
So as you can see, you can move cursor ONLY when variable "play" is = 0.
And when selector Y position is same as text "play" and you press enter, variable "play" gets value 1.
And when value is 1 you can see in event 4 what is happening next.
Do same thing to "Quit".
This is image of the text cutscenes.
Click this image bigger and you can see the explanation better.