Tuesday 1 December 2015

GDevelop Example - Simple Platformer Enemy AI


I made very simple enemy AI for platformer games, where enemy move back and forth while jump over obstacles.
Events how it works
(Enemy have platformer behavior)

This is how it looks

Monday 30 November 2015

ProjectX - Attacking & taking damage

Attacking & taking damage without animation
(Placeholder graphics from Castlevania, Ultra battle - Ultraman and seven, To the moon.)