Wednesday 3 March 2021

Monday 29 June 2020

Tundmatu (Wip Name) Remake

Youtube followers, and other fellas might know that I started to remake my game Tundmatu (link to the gamejolt page) using GDevelop 5 some months ago. Now I wanted to share some things I have been changed so far.

1). Health system.
I created a health monitor which show you cardiogram and percentage of the health points player have left.
Previous hp system was like this:
I think the health monitor is way cooler.

2). Map system.

Map system might look the same as it was before, but I have been remake it. Before map was set up on another scene, but now it all happens in the same scene. Map pop up from the position of the player and you can see the player head icon showing you where the player is on the map. Also one new thing is that you can move and look around the map up and down, left and right (not showing on the video, but there it is).
Also map is more detailed than it was before. Not much but still.






3). Map.
While map system is remade, also map itself has encountered some changes. Before map was box-like, every room was very squarish. Now there is more shapes, slopes and levels that looks nicer.

4). Effects.
I used particle effects before also, but there was also some effects that I drew and they not looked good. Now all the effects are particle effects and they look pretty nice. You can see particle effects on projectiles, projectiles collisions, player walking, enemy deaths, gaining ability and many more.

5). Playthrough.

Old:                                                          New:

Comparing those videos are the best way to see how the game is changed overall. Biggest change might be the miniboss fight that begins at 4:05 in "New" video and 4:00 in "Old" video.
What do you think about remake of this game? Are the changes good or should I have just port the game gd4 to gd5 and not change anything?